Denied Improved Flamethrower Damage for NPC's.

Ribbit

Member
Aug 22, 2022
11
1
3
Suggestion: Improved Flamethrower Damage for NPC's.

Flametroopers do next to no damage to NPC's such as 21st and Rebels. This is because they do not have a % bar and cannot take burn damage. Make it so the actual flames do damage to NPC's and burn is lowered preferably.

This could be fixed by either giving the FT a better gun than the E-11 as this takes a mag and a half to kill NPC's with no % bar, or buffing Flamethrower damage.

How will this affect the server?: this would balance flametrooper as a whole as Flametroopers are now to stay away from transport in missions for 224th. Flametroopers are fromtline units, and without that damage buff to NPC's their kit is essentially useless since we are now to stay away from transport. Not many people play Flametrooper but it would help the sun-division out a lot.

Additional Notes/Relevant Links: Incendiary grenades also do next to no damage due to there being no burn damage on them.
 
Last edited:

Ribbit

Member
Aug 22, 2022
11
1
3
Hello Ribbit, may i ask why you -1 your own suggestion.
Cuz I am stupid, and was extremely sleep deprived when I made this. Don't know how to delete this embarrassment of a suggestion. This is basically just the equivalent of shower thoughts written down if I am honest, lol
 

Senzuwa

Forums Moderator
Aug 16, 2022
34
2
8
youtube.com
Cuz I am stupid, and was extremely sleep deprived when I made this. Don't know how to delete this embarrassment of a suggestion. This is basically just the equivalent of shower thoughts written down if I am honest, lol
What's wrong with it? Increasing the damage for the flamethrower against the healthbar NPCs makes sense to me.
 

Ribbit

Member
Aug 22, 2022
11
1
3
What's wrong with it? Increasing the damage for the flamethrower against the healthbar NPCs makes sense to me.
I mean it is insanely small, but I have received a lot of grief for it and would rather not cause an argument over a small suggestion. I was insanely sleep deprived while making this but it is my opinion.
 

Senzuwa

Forums Moderator
Aug 16, 2022
34
2
8
youtube.com
I mean it is insanely small, but I have received a lot of grief for it and would rather not cause an argument over a small suggestion. I was insanely sleep deprived while making this but it is my opinion.
Whoever is giving you a hard time over this suggestion is really just a fool. There's nothing wrong with this suggestion, I would +1 it. I think you should report whoever is bullying you over it because they need to get put down.
 

Derpi

Active member
Aug 4, 2022
32
2
8
Suggestion: Improved Flamethrower Damage for NPC's.

Flametroopers do next to no damage to NPC's such as 21st and Rebels. This is because they do not have a % bar and cannot take burn damage. Make it so the actual flames do damage to NPC's and burn is lowered preferably.

This could be fixed by either giving the FT a better gun than the E-11 as this takes a mag and a half to kill NPC's with no % bar, or buffing Flamethrower damage.

How will this affect the server?: this would balance flametrooper as a whole as Flametroopers are now to stay away from transport in missions for 224th. Flametroopers are fromtline units, and without that damage buff to NPC's their kit is essentially useless since we are now to stay away from transport. Not many people play Flametrooper but it would help the sun-division out a lot.

Additional Notes/Relevant Links: Incendiary grenades also do next to no damage due to there being no burn damage on them.
This is a nice suggestion, the enemies of The Empire must BURN. +1